Thank you for reviewing my app, however I was fairly disappointed with the result.
Comic artists prefere to work with a page-layout because they don’t draw their story’s for tablet, they draw them for print.
But why work with a page-layout any longer when I can present my drawings on a Retina screen?? It is a far better experience! Why should news sites look like a newspaper?
So I decided to make a graphic novel using the app as a platform. No pages involved but 600 drawings in 2048/1536 resolution. A display behaves different than a page, I had to think different, more movie-like.
Ravenous does certainly not want to be associated with print or hardcopy but is ment as a full fledged entertainment app. Each reader has to unlock the content by reading, scrolling next has to be earned, there are no chapters but ‘scenes’ behaving like levels, providing extra content.
Presented in ibook format I cannot offer this cinema-like environment nor its ergonomics and my concept becomes useless: I will be at page-level again.
Ravenous doesn’t want be a book It wants to be a next generation comic-experience for tablet.
I sincerely hope you will reconsider the app to be sold in the App Store.
Erik Menno van Os
Check this (old-school) screenshot of the Ravenous-app. I created this graphic-novel especially for tablet because I fell in love seeing my drawings on a display. Three years of solid work without actually having a tablet myself, or having a slightest idea how a tablet works or feels. Developers Juul Spee and Eelke Feenstra did a great job turning the comic into a full fledged tablet-product. As a matter of fact: I can’t get enough sliding and tapping through the story. I hope Apple will approve the 18+ content.
Long time no post. Ravenous is well translated in English by Jon Anderson. At this moment Eelke Feenstra en Juul Spee laying the last hand on the Ravenous app. The strange thing is: Once I was only satisfied at the very moment I could touch, smell and see the print album. Now i’m only satisfied… if it’s in the App-store! Within the next two weeks I hope! Keep you posted!
Beuningen December 20 2012. Mission accomplished. Finishing touched it several times so the infinite drawing has stopped. Was sucked into a black hole kind a thing but was saved by the next step: translation. No market or industry whatsoever in the Netherlands so I have to translate it to English before I launch the project. Will keep you posted!